//==============================================================================
// Maokai_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle Maokai BirthSFX
      }
   }
}
//==============================================================================
define LanternSFX
{
   set hotspot
  {
      version
      {
         Visualparticle Maokai LanternSFX
      }
   }
}
//==============================================================================
define GlowSFX
{
   set hotspot
  {
      version
      {
         Visualparticle Maokai GlowSFX
      }
   }
}
//==============================================================================
define HealSFX
{
   set hotspot
  {
      version
      {
         Visualparticle Maokai HealSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_birth
				Connect ATTACHPOINT BirthSFX hotspot
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Maokai_idle
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_run
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_bored
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
	 }
			version
         {
			        VisualGranny Maokai_dance
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
         }
			version
         {
			        VisualGranny Maokai_joke
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag SpecificSoundSet 0.01 false MaokaiJoke checkVisible
				tag SpecificSoundSet 0.01 false MaokaiJokeSFX checkVisible
         }
			version
         {
			        VisualGranny Maokai_laugh
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag SpecificSoundSet 0.01 false MaokaiLaughSapling checkVisible
				tag SpecificSoundSet 0.30 false MaokaiLaughArm checkVisible
         }
			version
         {
			        VisualGranny Maokai_recall
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag FootstepRight 0.17 true
				tag SpecificSoundSet 0.01 false MaokaiRecallSFX checkVisible
         }
			version
         {
			        VisualGranny Maokai_taunt
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag FootstepRight 0.11 true
				tag FootstepRight 0.28 true
				tag SpecificSoundSet 0.01 false MaokaiTaunt checkVisible
				tag SpecificSoundSet 0.01 false MaokaiTauntSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Maokai_attackA
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.40 true   
			tag SpecificSoundSet 0.35 false MaokaiAttackSFX checkVisible
			tag FootstepLeft 0.40 true
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Maokai_attackB
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.40 true   
			tag SpecificSoundSet 0.35 false MaokaiAttackSFX checkVisible
			tag FootstepLeft 0.40 true
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Maokai_attackC
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.40 true   
			tag SpecificSoundSet 0.35 false MaokaiAttackSFX checkVisible
			tag FootstepRight 0.40 true
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Maokai_death
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag SpecificSoundSet 0.01 false MaokaiDeathSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_flail
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				length 1.50
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Maokai_BrambleSmash
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.01 false MaokaiBrambleSmashSFX checkVisible
	       tag FootstepLeft 0.25 true
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Eat
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_heal
				Connect topofhead LanternSFX hotspot
				Connect leftfoot HealSFX hotspot
				Connect lefthand HealSFX hotspot
				tag SpecificSoundSet 0.01 false MaokaiHealSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Maokai_summon
				Connect topofhead LanternSFX hotspot
				Connect leftfoot GlowSFX hotspot
				Connect lefthand GlowSFX hotspot
				tag SpecificSoundSet 0.30 false MaokaiSummonSFX checkVisible
	 }
      }
   }
}